using UnityEngine;

public class move : MonoBehaviour
{
	public float rotateY_angle;

	public float rotateX_angle;

	private void Start()
	{
	}

	private void Update()
	{
		base.transform.Rotate(0f, newcontroller.joydir.x * rotateY_angle * Time.deltaTime, 0f);
		base.transform.Rotate((0f - newcontroller.joydir.y) * rotateX_angle * Time.deltaTime, 0f, 0f);
	}
}
